She-Ra and the Princesses of Power (2018)
aka 非凡公主希瑞 · She-Ra之伊莎莉亚战记 · Η Σίρα και οι Πριγκίπισσες των Μαχητών · She-Ra 之伊莎莉亞戰記 · シーラとプリンセス戦士
Soldier Adora finds a magic sword -- and her identity as legendary hero She-Ra. She joins the Rebellion, but her best friend stays with the evil Horde.
Cast





















Episodes
Summary
Sneaking out after a training mission, Horde soldier Adora finds an uncanny sword in the Whispering Woods. Princess Glimmer wants it for the Rebellion.
Summary
On the run from a monster, Adora, Glimmer and Bow stumble into an ancient First Ones ruin, while the Shadow Weaver orders Catra to bring Adora back.
Summary
Glimmer concocts a plan to introduce Adora to Bright Moon, but it all goes wrong. Adora flees into the woods, where she meets an old woman named Razz.
Summary
Adora and her friends undertake a relief mission to the besieged kingdom of Plumeria. The Shadow Weaver still wants Catra to bring Adora back.
Summary
The squad heads for the water realm of Salineas, ruled by Princess Mermista, but first they need a ship. Catra sets sail with Force captain Scorpia.
Summary
A recruitment trip to Dryl goes awry thanks to a virus that corrupts Princess Entrapta's robots. When Adora transforms, it infects She-Ra, too.
Summary
Glimmer takes Adora and Bow to the secret sorcerous realm of Mystacor for a vacation, but Adora's nightmares of Shadow Weaver persist.
Summary
It's time for the Princess Prom, hosted by Princess Frosta. Adora wants to recruit her, but friend troubles and unexpected guests get in the way.
Summary
With her friends and the sword held prisoner in the Fright Zone, Adora turns to the Princess Alliance for help on a dangerous rescue mission.
Summary
Blaming themselves, the princesses question the Alliance. Meanwhile, Glimmer is hiding glitches from her mom, and Adora is worried about her training.
Summary
Adora enters the First Ones citadel with Catra on her tail. Inside, they're caught in an illusion simulator that brings back painful memories.
Summary
Swift Wind comes to Bright Moon, Entrapta decrypts the First Ones data crystal, and Light Hope tells Adora about the history of She-Ra and Etheria.
Summary
Entrapta's plan to weaken the other runestones allows Catra and Scorpia to attack Bright Moon, but Adora and her friends are ready to fight back.
Summary
The Horde's bots attack the Woods, but the princesses can't capture one intact. Though Glimmer struggles with leadership, Catra has no such problems.
Summary
Once they realize Entrapta is alive, Bow and Glimmer head to Dryl to rescue her. Light Hope sends Adora and Swift Wind to fix a First Ones installation.
Summary
The squad heads to Alwyn, the Rebellion's breadbasket: It's been out of contact, and there are rumors it's haunted! Entrapta sneaks into Hordak's lab.
Summary
Adora and the princesses role-play plans for retaking a Horde fortress. With Scorpia in charge, the defenders face a challenge.
Summary
Catra, Entrapta and Scorpia head to the Northern Reach for First Ones tech. The squad follows with Sea Hawk, who's having relationship problems.
Summary
An imprisoned Shadow Weaver recalls her past as Light Spinner, a powerful sorcerer who taught Glimmer's father. Hordak gives Catra a deadline.
Summary
While Catra searches for Shadow Weaver, Adora and Glimmer follow Bow home and learn that he's been lying to his family.
Summary
Shadow Weaver appears in Bright Moon, refusing to speak to anyone but Adora. As Catra awaits punishment, Entrapta pushes Hordak on the portal project.
Summary
The squad finds the Crimson Waste isn't uninhabited after all. Adora decides to trust Waste leader Huntara, and Hordak tells Entrapta about Horde Prime.
Summary
Catra and Scorpia arrive in the Waste and have no trouble fitting in. Huntara and the squad enter Mara's ship to try to view her message.
Summary
Glimmer wants to make a raid on the Fright Zone, and her mother isn't willing to help ... but Shadow Weaver is. Adora tries to talk to Entrapta.
Summary
Force captain Adora wakes up in the Fright Zone alongside her best friend Catra. She's convinced something's wrong, but only Scorpia seems to agree.
Summary
King Micah and Queen Angella are shocked by Adora's story. With time to restore reality running out, Adora turns to Bow and Glimmer for help.
Summary
The day of Glimmer's coronation arrives, overshadowed by grief. Accompanied by Adora and Bow, she embarks on a quest to find the Chamber of Queens.
Summary
Glimmer sends Adora, Perfuma, Bow and Huntara to retrieve Mara's ship, but the Horde beats them to it. Catra meets Double Trouble, a shapeshifter.
Summary
The village of Elberon throws a party for Adora, Bow and Swift Wind. A village girl named Flutterina helps when the Horde springs another trap.
Summary
The squad waylays a Horde transport, only to have the tables turn. While Adora hunts for a new pulse bot, Glimmer takes advice from Shadow Weaver.
Summary
A spore storm traps the Horde trainees in the Woods and traps Adora in the Crystal Castle, where a damaged Light Hope is forced to reboot herself.
Summary
Catra orders Scorpia to find Entrapta's recordings so Hordak can perfect his experimental technology. Flutterina sows dissent in the squad.
Summary
After a disastrous mission, Mermista is certain there's a Horde spy in Bright Moon and vows to sleuth them out with her mystery novel experience.
Summary
With tensions rising between Glimmer and Adora and morale at an all-time low, Sea Hawk, Bow and Swift Wind go out for some fun. Things get out of hand.
Summary
Razz confuses the past and the present and has trouble telling Mara and Adora apart. But Adora desperately needs her help.
Summary
The Princess Alliance is split on whether to use the magic at the Heart of Etheria or try to destroy it. Scorpia arrives with a request for help.
Summary
Adora, Bow and Swift Wind arrive on Beast Island and make a shocking discovery. Glimmer heads to the Crystal Castle to talk to Light Hope.
Summary
Glimmer tries to convince Scorpia to reconnect with her runestone. On Beast Island, Entrapta reveals dire new details about the Heart of Etheria.
Summary
Catra and Hordak fight one another as Glimmer and Scorpia arrive in the Fright Zone. Adora sets off in a last-ditch attempt to stop Light Hope's plan.
Summary
Adora, Micah and the princesses search for a way to fight back and to rescue Glimmer. On Horde Prime's flagship, Catra schemes.
Summary
While Adora takes a much-needed rest, Mermista reluctantly leads the princesses into the Fright Zone so Entrapta can try to trace Horde Prime's signal.
Summary
As Bow, Entrapta and Adora attempt to keep Mara's ship functional, Horde Prime orders Catra to betray Glimmer – under threat of a memory wipe.
Summary
Forced to land on a desolate planet to replenish the ship's fuel crystals, Adora meets three siblings on the run from Horde Prime.
Summary
Adora surrenders herself to Horde Prime, hoping to buy time for Entrapta, Bow and Glimmer to rescue Catra and hack Horde Prime's server.
Summary
The team tries to keep the ship working and evade Horde Prime's pursuit. On Etheria, Micah struggles to relate to Frosta during a mission to Elberon.
Summary
Mermista, Scorpia, Perfuma and Sea Hawk go undercover underwater to recruit Prince Peekablue. Netossa notices that Spinnerella is acting strange.
Summary
The squad heads to the planet Krytis to find a way to get past Horde Prime's blockade on Etheria. Shadow Weaver appeals to Castaspella for help.
Summary
While Wrong Hordak's message of dissent spreads throughout the empire, the squad infiltrates the town of Erelandia to get a lead on their friends.
Summary
Adora, Catra, Perfuma and Netossa reenter the Fright Zone to rescue Scorpia while Bow and Glimmer head to the library to check on Bow's dads.
Summary
A strike team infiltrates Mystacor, searching for the Heart's failsafe, the Crystal of Arxia. Entrapta and Swift Wind gather data on the chip network.
Summary
The best friend squad heads for the Heart while the princesses attack the spire so Entrapta can disrupt the chip network. Horde Prime makes his move.
Summary
Shadow Weaver and Catra attempt to reach Adora. Glimmer faces her father while Bow tries to evade Scorpia long enough to execute Entrapta's program.